using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Spinning.Spinning.Entity
{
    public class Camera
    {
        public Matrix Projection
        {
            get
            {

                Matrix translateBackToPosition = Matrix.CreateTranslation(-Position.X, -Position.Y, 0);

                Matrix compositeMatrix = translateBackToPosition;
                return compositeMatrix;
            }
        }

        public Vector2 Position{get;set;}


    }
}
